<Feat Id="1144" Name="Arisen" Type="Story">
  <description>Escaping death strengthened your bond to life, but fills you with a need for answers.</description>
  <prerequisites>You must have been slain and brought back from the dead, or have the Left to Die or Cursed Birth background.</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>You dont die until your negative hit point total is equal to or greater than 4 + your Constitution score. Once per day as a standard action, you can force yourself to carry on by strength of will alone, gaining 1 temporary hit point per hit die. These temporary hit points last for 10 minutes.</benefit>
  <normal>You die when your negative hit point total is equal to or greater than your Constitution score.</normal>
  <special>
  </special>
  <source>Ultimate Campaign</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>You meet in person and hear the words of your deity or your deitys chosen herald. If you worship a pantheon of deities, you must meet and hear a member of that pantheon-a herald does not suffice in this case. If you worship no specific deity, you must hear the words of an appropriate entity of the GMs choice.</goal>
  <completion_benefit>You gain a +2 bonus on saving throws against death effects and fear effects. In addition, the caster level of any conjuration (healing) spell that is cast on you increases by 1 for the purposes of its effects on you alone.</completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>